For those who don’t know, a friend of mine does an online gaming culture show called MUD2MMO. I don’t always agree with Tyger’s points, as he knows ^^, but it’s a solid show and good at starting conversations. His most recent episode deals with Defining Hardcore and Casual Players, which is something I’ve contemplated myself.
In short, I more often see the labels doing harm than good. Continue Reading
With the launch of Issue 11 for the The Secret World imminent (or at least coming SOON™), I’ve been thinking about choices and consequences in games. Issue 11 promises to wrap up the story of the game thus far (don’t worry, we’ve been assured it’s only a wrap up for Part One) including some pretty major choices the players have been making at key points in the story. TSW has crafted the story in such a way that despite much speculation, none of us is completely certain what effects these choices will have; the game is famously more about shades of gray than a strict right/wrong dichotomy. Still, the idea that we’ve decided the course of major events ingame has always been exciting. Continue Reading
[I know, awful pun!]
I’ve been pretty busy with offline stuff this week, so this post is going to go out a little late. But one of the things I was busy with today was getting my entry together for the #IAMTSW cosplay contest, and I thought I’d take a moment to talk about why I went with the outfit and picture I did. Continue Reading
One of the MMO’s I’ve been playing, and enjoying, for the last couple years is DC Universe Online. The fights feel fun, there’s room for exploration and achievement hunting, and I love being able to interact with my favorite DC characters. As much as I tend to prefer games where my character can play any role, there’s also fun to be had in the creativity of coming up with new characters – I’ve got almost my limit of 16.
The game has a number of changes planned for an update that’s coming up, and there’s a section of those changes that I hugely do not like. The short version (to the best of my understanding) is that instead of getting less, but still relevant, currency for running things below your level, you will now get zero relevant currency (so only item drops and achievements where applicable) if you run things below the set of missions deemed to be appropriate for your level.
I primarily play DCUO as my wind-down, relaxing game; once I got into endgame with my main characters I stopped pushing so hard to get all-of-the-gear-asap and prefer to rerun old content. Having said that, I do still need to feel like I’m making some form of progress, so gaining currency slowly by running easier content is exactly how I play.
Obviously, I’m not super thrilled with the proposed change. It got me thinking, though, about the way I react to something like that, how others react, and why I react the way I do. (Note that this is not meant to call anyone out. Anything I mention is something that I’ve seen across games and across years of gaming, not trying to launch rockets at anyone in particular.) Continue Reading
As promised, I’ll take some time to talk about the contest that’s currently in progress on The Secret World’s forums. This is an “epic forum event” that we’d been promised by the community managers for some time, and part of the payoff for the ARG I’d mentioned. The theme running throughout the contest is #IAMTSW (which soon morphed into #WEARETSW); this idea that we are the ones who make the game what it is, so let’s share our experiences.
There are a few things the community and its community managers are doing for this contest that make me more excited than I usually get about forum contests. Continue Reading