The Talos Principle is a game I was intrigued by when it first came out in December 2014. It’s a first-person puzzle game (my screenshots are not in first person, but it’s optional), which always gets my attention, and I’d heard very good things about its atmosphere and themes. I’d further heard it inspires some pretty serious contemplation about life and the Self, which always makes my ears perk.
I still held off on it for almost a year. Part of this is because it wasn’t (and isn’t) a cheap game, even for a new release. I prefer to buy my games on sale even if it means waiting a while, and tend to wait until something is at least under $20. The other part of my hesitation was due to it being in a genre I absolutely love. I can’t seem to help comparing all first person puzzle games to the Myst series. A game in this style has to work hard to impress me. I don’t say that as a good thing, either. Setting my bar at, “How I felt the first time I played Myst,” is a ridiculous and unfair comparison to make…it’s just where my mind always wants to go.
The Talos Principle sat on my wishlist until I got one of the lovely (and dangerous!) emails that something on my wishlist was on sale. I don’t remember how much of a sale it was, to be honest, but enough for me to chance it. Continue Reading
For perspective, I almost never buy games right when they come out, not even smaller ones on Steam. Partly I’m forever behind on games to begin with, and partly I like waiting for sales. I saw this game mentioned on my Twitter feed yesterday, though, and was immediately intrigued. (I don’t remember who posted it, sadly. I caught it right as I was getting ready for Beyond the Veil and was distracted.) Continue Reading
After reading Aywren‘s post a few days ago, instead of doing the sane thing and going through my own Steam backlog, I decided to pick up another game. In my defense, it sounded like exactly the type of game I’ve been in the mood for.
Salt is in Steam Early Access, not due to complete until at least Spring of 2016. That said, there’s enough game to enjoy playing, and to get the gist of what they’re doing. This is an exploration/survival game that takes place on multiple islands in a vast ocean. The Steam page describes it as:
Salt is a high seas adventure and island exploration game set in an infinite procedurally generated world. Sail across a vast ocean exploring massive islands, fighting pirates and bosses, taking on quests, building ships, and gearing up with rare weapons and armor, preparing for the next adventure.
At the moment it’s much more exploration than anything else (and I’m not complaining!). Conveniently, they offer a free demo so you can check out the game before spending your money. Your progress from the demo will transfer to the game, so there isn’t anything lost. There’s also already a Salt wiki up, so it’s easy to find answers when you need them. Continue Reading
I try VERY hard not to judge games I’ve never played, and that goes double for games I haven’t personally looked into. It’s a good goal, and has saved me from many foot-in-mouth situations, but I’m not perfect. Sometimes I hear enough about a game to start forming opinions based on what others are saying, often without even realizing I’m doing so. Such was the case with Five Nights at Freddy’s and its sequels.
When the game was first being talked about, I somehow formed the idea that it was about college kids staying at a haunted house on a dare. I’m not even joking, and I’m not sure how that happened. I further gathered that it was a horror game based on jump scares for the “screamy” Let’s Players – two things that are not my cup of tea. (No insult meant to anyone, there.)
I knew I hadn’t played or even looked at the game, but underneath those logical thoughts were all kinds of assumptions.
Last night, random Youtube binging led me to catch up on what Jim Sterling has been up to. When I got to his Five Nights at Freddy’s 4 video, I paused to go back and see what he thought of the others. After watching his short first look plays on each game in the series, and being interested enough to look up the wiki, it was clear to me that most of my “obvious” assumptions about the games were incorrect.
(Errr, I mean other than completely missing the actual setup! A security guard there because of his job, and later a kid in his room at night, are both more interesting to me than college kids out on a dare. Also, Freddy’s is not so much a haunted house.) Continue Reading
I love my job. That’s not sarcastic, either – whether I’m playing with kittens or cleaning out kennels, I love every moment. Still, 9 hours at a job that gets very physical is not a lot of fun while trying to beat an infected tooth. My body wanted a whole lot of rest today and is less than pleased I couldn’t oblige. Tired body, tired mind.
This is a good day to take advantage of one of the writing prompts that Belghast has so kindly offered us. I’m grabbing the same one Dallian used:
What is your preferred gaming platform? Are you a multi-platform gamer or do you stick to one platform all the time? What is it about that gaming platform that you like?
I suppose I could try to blame the Steam Sale for my caving in and getting this game…but, I’d be lying. I planned on picking up Lego Jurassic World almost from the moment I realized it was a thing that exists – while I tried to stay on the fence, seeing that you could play as dinosaurs won me over completely. Continue Reading
I ordered USB versions of the SNES and N64 controllers (NES was on backorder) during a recent online sale. I didn’t pick them up to use with emulators, though. I ordered them because I own a number of games on Steam that seem like they might play nicely with the controllers I grew up using. There’s some nostalgia involved in wanting to play with those specific controllers, of course, but that’s not the entire story. Continue Reading
Somewhere in the middle of chatting about The Secret World on a stream for another game, ’cause I’m like that, I was reminded of something I used to love in my games that doesn’t seem to happen as often anymore – the need for a pen and a pad of paper. [I suppose, light spoiler warnings for the pics I’m using later in the post. Myst and Obsidian are awfully old for spoiler warnings though, and the TSW mission is from one of the earlier missions in the Savage Coast area.]
I remember making maps for The Legend of Zelda and jotting down melodies in Super Mario RPG: Legend of the Seven Stars. The old text games of course; I needed my own maps and notes there. The Myst games, before they added a screenshot option and less so after, were responsible for plenty of time spent writing and drawing things out. I think I took notes for most of my early PC games, there were always a few puzzles that made more sense if I wrote it out or a maze that became much easier if you drew a map.
Am I the only one who feels like participating in the game in that way drew me into the story and world of the game more? Perhaps I should rephrase since I know plenty of folks who agree with me, it just feels like games are more often made to streamline that part of gaming right out the door. Continue Reading
The topic of older games I love has come up fairly often in the past couple weeks. The Internet Archive released nearly 2,400 old MS-DOS games to browser, I talked briefly about my history with gaming as part of my introduction to Beyond the Veil, and Tyger over at Channel Awesome did a show about nostalgia in gaming. Continue Reading