*stops to catch breath*
The joy of working retail during the holidays is nearly over, but I have a precious day off before I jump back into the fray tomorrow.
I’ve got some topics I’ll be covering soon thanks to posts from my fellow bloggers that resonated with me, but I’ll be giving those their own time and space. Check out “One Girl Gamer to Rule Them All” at Cannot Be Tamed and “Gaming Fads of 2015: The Feminist Boogeyman” at The Lair of the Wolf Dragon for two that got my brains going in a serious way.
TSW Holiday Event and Issue 13
I’ve had Final Fantasy XIV on a bit of a pause for the last week or more. This wasn’t intentional, I just cannot resist the siren song of The Secret World during the holidays. (Ok, I’m always in TSW to some degree, but when events are happening I get sucked in all the more.) I’ll save the in-depth talk about why for another day, but I’ll at least give an update. Continue Reading
First, I find it super amusing that Tuesday seems to be my guaranteed day to post. My other posts seem to switch days depending on my schedule, but I always seem to feel like writing on Tuesday. I wanted to use September to experiment with a schedule somewhere between the Blaugust daily posting and the once-a-week posting I’d fallen into. I’ll see if I can get more consistent days in October, but we’ll see what happens!
I don’t have much gaming to discuss because I haven’t been able to do much for about a week. Work was a string of crazy days involving massive pallets of kitty litter and countless small children at various stages of “behaving” visiting the shelter. Then I got home from work Sunday (my Friday) to discover my computer wouldn’t wake up. Continue Reading
The Talos Principle is a game I was intrigued by when it first came out in December 2014. It’s a first-person puzzle game (my screenshots are not in first person, but it’s optional), which always gets my attention, and I’d heard very good things about its atmosphere and themes. I’d further heard it inspires some pretty serious contemplation about life and the Self, which always makes my ears perk.
I still held off on it for almost a year. Part of this is because it wasn’t (and isn’t) a cheap game, even for a new release. I prefer to buy my games on sale even if it means waiting a while, and tend to wait until something is at least under $20. The other part of my hesitation was due to it being in a genre I absolutely love. I can’t seem to help comparing all first person puzzle games to the Myst series. A game in this style has to work hard to impress me. I don’t say that as a good thing, either. Setting my bar at, “How I felt the first time I played Myst,” is a ridiculous and unfair comparison to make…it’s just where my mind always wants to go.
The Talos Principle sat on my wishlist until I got one of the lovely (and dangerous!) emails that something on my wishlist was on sale. I don’t remember how much of a sale it was, to be honest, but enough for me to chance it. Continue Reading
After getting frustrated with my internet last night, (The Right Round is NOT a fun mission to disconnect on. And yes, the problem was on my end, not TSW’s.) I decided to scan through my Steam library for something single-player. “Ohhey, Craft the World! I haven’t played in ages, wonder if it’s still fun?”
The answer is yes, yes it’s still fun and crazy addictive. I was on for about 4 hours, and it was 2am before I went to bed. >_>
From the Steam page:
Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress. Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need
I fall in love again every time I play this game, I really do.
Alice: Madness Returns was released back in 2011. It’s an action/adventure 3D platformer based on a dark version of the Alice in Wonderland and Through the Looking Glass stories. (Fans of the original books will find plenty of callbacks and references ingame.) It’s also a sequel to American McGee’s Alice, which was released in 2000 for PC. The Steam page begins its description with:
Eleven years ago a horrific fire took Alice’s family from her and left her mind horrifically scarred. Afterwards she was confined to Rutledge Asylum, where she struggled to confront her demons by slipping further into her fantasy world of Wonderland. Now, after ten years, she has finally secured her release—yet she still bears the heavy psychological burden of that tragic event.
I’ve been a fan of the Alice games since American McGee’s Alice back in the day, and I remember being vaguely nervous when the new one came out. I wasn’t convinced a sequel could avoid being either nothing more than a repeat, or changing things up enough to ruin the magic. Luckily, the game managed that balance quite nicely. Continue Reading
For perspective, I almost never buy games right when they come out, not even smaller ones on Steam. Partly I’m forever behind on games to begin with, and partly I like waiting for sales. I saw this game mentioned on my Twitter feed yesterday, though, and was immediately intrigued. (I don’t remember who posted it, sadly. I caught it right as I was getting ready for Beyond the Veil and was distracted.) Continue Reading
I usually try to space out the “Gryph is Playing” posts, but I’ve been meaning to cover this game for a while. Plus, otherwise you’ll be stuck with more TSW gushing. 😉
Recettear: An Item Shop’s Tale is a game I was very doubtful about back when Gremz kept tweeting about it. She’s got great taste, but a game where you run an item store? I’ve worked in retail for too much of my life already, why would I want to do the same thing ingame? Eventually my curiosity won out, and I’m glad it did. Continue Reading