I guessed correctly when I said my time is going to be short for a while, between getting ready to work the second job and rushing to take care of things like eye exams before I start. I’ve still been popping into The Secret World when I can, and had some thoughts while running – and not-running – the daily challenges over the last week.
For starters, I think I ran challenges about half the days I played. These were days I couldn’t think of something else to do, and the challenges sounded appealing. The rest of the time I was re-running Orochi Tower missions since I still need some achievements and it’s been a while since I’ve done them. I’m still working on black bullion more than Marks of Pantheon, and Tokyo gives me plenty of those as is.
I compare that to the folks who feel obligated to run all of the dailies, every day, and I’m not entirely sure why there’s so much difference. I’d like to progress my gear as much as anyone else, but I don’t feel obligated at all to run any particular content. I have an idea about part of the reason, though. Continue Reading
See? This is why a blog topic led me to wander through Animaniacs songs, there was a connection!
Not too long ago, Jennet of OtterDown spent some time talking about the inevitable failure of players trying to guess their game’s population. The entire piece is worth a read, but the gist is without the actual numbers in front of us, we are all just guessing based on personal bias. Like most things, there’s nothing inherently wrong with that, it just behooves us to remember that our guesses are just that – guesses based on a very small pool of information.
I’d like to add something to the conversation about another guess often made by players that we tend to present as Truth: The “everybody hates/likes the thing” comment. While it may seem obvious that no one player can speak for the entire game, I’m not sure we always realize how far off the ball we may be. Continue Reading
While doing research for my day 11 post, “Mistaken Assumptions: Five Nights at Freddy’s,” I wandered down the rabbit hole of fan theories about the game. I was soon interested enough to spend more than one night researching them, analyzing which seemed most likely based on my crash course in the game’s lore. Why would I spend so much time on a series of games I still need to play? Continue Reading
I missed a killer party today, thanks to work.
A player from The Secret World, Katarina1, wanted to do something cool for his third anniversary with the game. (We were just recently celebrating the game’s third anniversary, if that tells you something.) He didn’t just want to throw a party, either. He invited anyone and everyone to a party/prize giveaway/trivia match/survival game/screenshot contest/fireworks display event! Even though I missed it, it’s a great example of some of the reasons I love this community. Continue Reading
[Announcement: If anyone missed it, my first article for Holosuite Media is live! Holosuite is the parent company for the Beyond the Veil podcast, and I am super excited to join the team as a staff writer. Article can be found here: Reboots, Remakes, and Sequels – Oh, *Facepalm*. ]
I had a different plan for today’s blog; I’d started writing my thoughts about the Silent Hill franchise and the cancellation of Silent Hills. I had an experience that bothered me while gaming last night, though, so here we are. Continue Reading
For those who don’t know, a friend of mine does an online gaming culture show called MUD2MMO. I don’t always agree with Tyger’s points, as he knows ^^, but it’s a solid show and good at starting conversations. His most recent episode deals with Defining Hardcore and Casual Players, which is something I’ve contemplated myself.
In short, I more often see the labels doing harm than good. Continue Reading
One of the MMO’s I’ve been playing, and enjoying, for the last couple years is DC Universe Online. The fights feel fun, there’s room for exploration and achievement hunting, and I love being able to interact with my favorite DC characters. As much as I tend to prefer games where my character can play any role, there’s also fun to be had in the creativity of coming up with new characters – I’ve got almost my limit of 16.
The game has a number of changes planned for an update that’s coming up, and there’s a section of those changes that I hugely do not like. The short version (to the best of my understanding) is that instead of getting less, but still relevant, currency for running things below your level, you will now get zero relevant currency (so only item drops and achievements where applicable) if you run things below the set of missions deemed to be appropriate for your level.
I primarily play DCUO as my wind-down, relaxing game; once I got into endgame with my main characters I stopped pushing so hard to get all-of-the-gear-asap and prefer to rerun old content. Having said that, I do still need to feel like I’m making some form of progress, so gaining currency slowly by running easier content is exactly how I play.
Obviously, I’m not super thrilled with the proposed change. It got me thinking, though, about the way I react to something like that, how others react, and why I react the way I do. (Note that this is not meant to call anyone out. Anything I mention is something that I’ve seen across games and across years of gaming, not trying to launch rockets at anyone in particular.) Continue Reading
When I was a kid, my brother and I walked everywhere. I mean, we had bikes that I’m sure we used sometimes; but my most lasting memories are always of the two of us walking. And the memories of walking lead to memories of gaming.
My brother and I had an active imaginary life, you see. Where some kids will pretend to be Batman or a Power Ranger, we pretended to be ourselves, but cooler and in a much cooler world than the one we were slogging through to get to school or the video rental store. We were rulers and generals, mages and warriors, in a never ending battle with…Mario. My seconds-in-command were Bowser, Yoshi, and later Setzer. Our slushies were potions. You get the idea. Continue Reading
Over the last few days, I’ve seen an article on gender in gaming get passed around quite a bit. You can read it here; and it makes some interesting points. I’d love to see the study done over a wider group of people and see which results continue to be consistent. I’d also be very interested to read the “more comprehensive analysis.” The section that jumped out at me wasn’t about who likes playing which protagonists or who plays what type of games (those are also interesting, for the record). It was specifically this small section:
Burch and Wiseman took their study a step further by asking students if they identified as a “gamer.” While 65 percent of girls said no, and 65 percent of boys said yes, both genders displayed anecdotal evidence of being just as invested, and just as knowledgeable about games.
So, despite both the boys and girls displaying equal investment and knowledge in gaming, the girls were noticeably less likely to call themselves “gamers.”
This is something I’ve long had opinions about, but since they’re all anecdotal I’ve been careful about injecting them into conversations. The short version here is that some of us have got to rethink how we define a “gamer” if we’re using it to deny people their voice or push them out of the community. Continue Reading