Starting the year off right with a long-promised livestream of Funcom’s The Park. Apologies for the quiet start, tired Gryph worked today and didn’t think to boost her mic to make up for it.
I absolutely love this game, as I may have mentioned more than once. The expected bits of horror work, but even more than that, the later dive into non-supernatural horror hits me very hard on a personal level every time.
Want to catch my stream live? I announce my streams on Twitter and Facebook, or you can follow me on Twitch!
Quick post since we got news today!
I haven’t made any secret of being super excited about The Park. Since it was first announced, I’ve been looking forward to this chance to dig deeper into the lore of a very memorable location in The Secret World. I’m also thrilled that players unfamiliar with the MMO will be able to get a taste of the kind of story and atmosphere they’ve been missing out on. Experiencing a corner of that world in a single player horror game is going to be an amazing experience, I have absolutely no doubt of that!
It’s looking like we’ll all get our chance to check out the game in just a couple weeks. Funcom announced today that pre-orders are open with a release date of October 27. They also posted information over on the TSW site. Continue Reading
I’ve been game swapping quite a bit lately. I think it’s mostly because of the new computer, and being able to run games on much better settings. Having a computer that will run games better (and not run the fan so loud I fear it will explode) adds a lot to even games I’ve already played.
I put a good bunch of hours into The Talos Principle before taking a break from it. I really only paused because I had a few exhausted nights in a row. As much as I can play puzzle games while tired, it’s not the most fun thing in the world. I started up a new character in Skyrim, and we’ll see if I get farther than usual this time. I tend to get distracted by sidemissions and collecting alchemy materials, and then never complete the actual story.
In the world of adulting, I’ve canceled my subs to DCUO and FFXIV for now. I still enjoy both games, especially FFXIV, I just can’t justify a subscription for a game I’m rarely playing. I can always resub when I feel the need. This is one of the reasons I got a lifetime membership to The Secret World – I can spend less money in the Item Shop, but never have to justify the money for a sub.
I’m also in the process of picking up a second job, which may well affect my posting for a while. I’ve juggled multiple jobs before without too much trouble, though, and I’d love to make more headway on some old student loans hanging over my head. Real life always comes first, and the folks I most enjoy gaming with tend to agree.
I’m looking forward to Funcom’s upcoming game, The Park, this month and Halloween in TSW. No one does Halloween like TSW does! Gameday for Extra Life is coming up in November, and I intend to reserve time off for that no matter how many jobs I’m working. I preordered Fallout 4, and I’m sure I’ll be posting about that once it’s out.
With luck I’ll have some more freetime later this week, and will be able to post something more substantial!
In which reading Scrivnomancer’s book makes me ponder what I like in horror tales.
link: Horror That Works
It’s been a while since I’ve really played The Secret World. I mean, I’ve been playing it, but only paying surface attention. Kill the thing, oooo that’s pretty, let’s sort inventory.
The last few days I’ve been getting back into the headspace I prefer for TSW – headphones on, no distractions, less with the multitasking – and it’s well worth it even after all this time.
I’ve been focusing on rerunning the entire Tokyo storyline, taking my time and picking up side missions as I go. It started for the obvious reason that those missions award more bullion, but as soon as I spent some time plugged into the world I remembered how beautiful, if dark, the area is.
I fall in love again every time I play this game, I really do.
Alice: Madness Returns was released back in 2011. It’s an action/adventure 3D platformer based on a dark version of the Alice in Wonderland and Through the Looking Glass stories. (Fans of the original books will find plenty of callbacks and references ingame.) It’s also a sequel to American McGee’s Alice, which was released in 2000 for PC. The Steam page begins its description with:
Eleven years ago a horrific fire took Alice’s family from her and left her mind horrifically scarred. Afterwards she was confined to Rutledge Asylum, where she struggled to confront her demons by slipping further into her fantasy world of Wonderland. Now, after ten years, she has finally secured her release—yet she still bears the heavy psychological burden of that tragic event.
I’ve been a fan of the Alice games since American McGee’s Alice back in the day, and I remember being vaguely nervous when the new one came out. I wasn’t convinced a sequel could avoid being either nothing more than a repeat, or changing things up enough to ruin the magic. Luckily, the game managed that balance quite nicely. Continue Reading
For perspective, I almost never buy games right when they come out, not even smaller ones on Steam. Partly I’m forever behind on games to begin with, and partly I like waiting for sales. I saw this game mentioned on my Twitter feed yesterday, though, and was immediately intrigued. (I don’t remember who posted it, sadly. I caught it right as I was getting ready for Beyond the Veil and was distracted.) Continue Reading
Even though I was working on a different post today, I want to get this up where people can read it. I’ll post the other one later.
Today has been super exciting for fans of The Secret World, as Funcom officially announced their new single-player horror game The Park. The announcement was made even more exciting when it was confirmed to take place in the world of TSW. As an extra bonus, we found out this game was the “secret project” our old Game Director, Joel Bylos, has been working on.
If there’s one thing TSW, and by extension Funcom, excels at, it’s story and atmosphere. (I think there’s even more they excel at, but that’s me. ^^) You only have to play a few missions in TSW to know that, or remember this is the company that once brought us The Longest Journey. Assuming the game takes place at the location it appears to be, that park has some very, very dark history that we’ve all been curious to learn more about. For those new to the world, this should be quite the introduction.
The teaser trailer and the first couple screenshots are up at http://www.theparkgame.com/. Joel has confirmed on Twitter that the teaser graphics are “in-engine, realtime.” The Park is planned to come out October of this year.
And if it needs to be said, I’m super psyched to play it! 🙂
I try VERY hard not to judge games I’ve never played, and that goes double for games I haven’t personally looked into. It’s a good goal, and has saved me from many foot-in-mouth situations, but I’m not perfect. Sometimes I hear enough about a game to start forming opinions based on what others are saying, often without even realizing I’m doing so. Such was the case with Five Nights at Freddy’s and its sequels.
When the game was first being talked about, I somehow formed the idea that it was about college kids staying at a haunted house on a dare. I’m not even joking, and I’m not sure how that happened. I further gathered that it was a horror game based on jump scares for the “screamy” Let’s Players – two things that are not my cup of tea. (No insult meant to anyone, there.)
I knew I hadn’t played or even looked at the game, but underneath those logical thoughts were all kinds of assumptions.
Last night, random Youtube binging led me to catch up on what Jim Sterling has been up to. When I got to his Five Nights at Freddy’s 4 video, I paused to go back and see what he thought of the others. After watching his short first look plays on each game in the series, and being interested enough to look up the wiki, it was clear to me that most of my “obvious” assumptions about the games were incorrect.
(Errr, I mean other than completely missing the actual setup! A security guard there because of his job, and later a kid in his room at night, are both more interesting to me than college kids out on a dare. Also, Freddy’s is not so much a haunted house.) Continue Reading