Starting the year off right with a long-promised livestream of Funcom’s The Park. Apologies for the quiet start, tired Gryph worked today and didn’t think to boost her mic to make up for it.
I absolutely love this game, as I may have mentioned more than once. The expected bits of horror work, but even more than that, the later dive into non-supernatural horror hits me very hard on a personal level every time.
Want to catch my stream live? I announce my streams on Twitter and Facebook, or you can follow me on Twitch!
Quick post since we got news today!
I haven’t made any secret of being super excited about The Park. Since it was first announced, I’ve been looking forward to this chance to dig deeper into the lore of a very memorable location in The Secret World. I’m also thrilled that players unfamiliar with the MMO will be able to get a taste of the kind of story and atmosphere they’ve been missing out on. Experiencing a corner of that world in a single player horror game is going to be an amazing experience, I have absolutely no doubt of that!
It’s looking like we’ll all get our chance to check out the game in just a couple weeks. Funcom announced today that pre-orders are open with a release date of October 27. They also posted information over on the TSW site. Continue Reading
I’ve been game swapping quite a bit lately. I think it’s mostly because of the new computer, and being able to run games on much better settings. Having a computer that will run games better (and not run the fan so loud I fear it will explode) adds a lot to even games I’ve already played.
I put a good bunch of hours into The Talos Principle before taking a break from it. I really only paused because I had a few exhausted nights in a row. As much as I can play puzzle games while tired, it’s not the most fun thing in the world. I started up a new character in Skyrim, and we’ll see if I get farther than usual this time. I tend to get distracted by sidemissions and collecting alchemy materials, and then never complete the actual story.
In the world of adulting, I’ve canceled my subs to DCUO and FFXIV for now. I still enjoy both games, especially FFXIV, I just can’t justify a subscription for a game I’m rarely playing. I can always resub when I feel the need. This is one of the reasons I got a lifetime membership to The Secret World – I can spend less money in the Item Shop, but never have to justify the money for a sub.
I’m also in the process of picking up a second job, which may well affect my posting for a while. I’ve juggled multiple jobs before without too much trouble, though, and I’d love to make more headway on some old student loans hanging over my head. Real life always comes first, and the folks I most enjoy gaming with tend to agree.
I’m looking forward to Funcom’s upcoming game, The Park, this month and Halloween in TSW. No one does Halloween like TSW does! Gameday for Extra Life is coming up in November, and I intend to reserve time off for that no matter how many jobs I’m working. I preordered Fallout 4, and I’m sure I’ll be posting about that once it’s out.
With luck I’ll have some more freetime later this week, and will be able to post something more substantial!
In which reading Scrivnomancer’s book makes me ponder what I like in horror tales.
link: Horror That Works
It’s been a while since I’ve really played The Secret World. I mean, I’ve been playing it, but only paying surface attention. Kill the thing, oooo that’s pretty, let’s sort inventory.
The last few days I’ve been getting back into the headspace I prefer for TSW – headphones on, no distractions, less with the multitasking – and it’s well worth it even after all this time.
I’ve been focusing on rerunning the entire Tokyo storyline, taking my time and picking up side missions as I go. It started for the obvious reason that those missions award more bullion, but as soon as I spent some time plugged into the world I remembered how beautiful, if dark, the area is.
I fall in love again every time I play this game, I really do.
Alice: Madness Returns was released back in 2011. It’s an action/adventure 3D platformer based on a dark version of the Alice in Wonderland and Through the Looking Glass stories. (Fans of the original books will find plenty of callbacks and references ingame.) It’s also a sequel to American McGee’s Alice, which was released in 2000 for PC. The Steam page begins its description with:
Eleven years ago a horrific fire took Alice’s family from her and left her mind horrifically scarred. Afterwards she was confined to Rutledge Asylum, where she struggled to confront her demons by slipping further into her fantasy world of Wonderland. Now, after ten years, she has finally secured her release—yet she still bears the heavy psychological burden of that tragic event.
I’ve been a fan of the Alice games since American McGee’s Alice back in the day, and I remember being vaguely nervous when the new one came out. I wasn’t convinced a sequel could avoid being either nothing more than a repeat, or changing things up enough to ruin the magic. Luckily, the game managed that balance quite nicely. Continue Reading
For perspective, I almost never buy games right when they come out, not even smaller ones on Steam. Partly I’m forever behind on games to begin with, and partly I like waiting for sales. I saw this game mentioned on my Twitter feed yesterday, though, and was immediately intrigued. (I don’t remember who posted it, sadly. I caught it right as I was getting ready for Beyond the Veil and was distracted.) Continue Reading