First, I find it super amusing that Tuesday seems to be my guaranteed day to post. My other posts seem to switch days depending on my schedule, but I always seem to feel like writing on Tuesday. I wanted to use September to experiment with a schedule somewhere between the Blaugust daily posting and the once-a-week posting I’d fallen into. I’ll see if I can get more consistent days in October, but we’ll see what happens!
I don’t have much gaming to discuss because I haven’t been able to do much for about a week. Work was a string of crazy days involving massive pallets of kitty litter and countless small children at various stages of “behaving” visiting the shelter. Then I got home from work Sunday (my Friday) to discover my computer wouldn’t wake up. Continue Reading
I fall in love again every time I play this game, I really do.
Alice: Madness Returns was released back in 2011. It’s an action/adventure 3D platformer based on a dark version of the Alice in Wonderland and Through the Looking Glass stories. (Fans of the original books will find plenty of callbacks and references ingame.) It’s also a sequel to American McGee’s Alice, which was released in 2000 for PC. The Steam page begins its description with:
Eleven years ago a horrific fire took Alice’s family from her and left her mind horrifically scarred. Afterwards she was confined to Rutledge Asylum, where she struggled to confront her demons by slipping further into her fantasy world of Wonderland. Now, after ten years, she has finally secured her release—yet she still bears the heavy psychological burden of that tragic event.
I’ve been a fan of the Alice games since American McGee’s Alice back in the day, and I remember being vaguely nervous when the new one came out. I wasn’t convinced a sequel could avoid being either nothing more than a repeat, or changing things up enough to ruin the magic. Luckily, the game managed that balance quite nicely. Continue Reading
Ok, to be fair this post is a bit of a cheat – I haven’t been actively playing Minecraft for quite some time. Reading posts from folks like The Ancient Gaming Noob has just reminded me how addicted to the game I used to be. I even have a page on the Minecraft Awesome wiki! This game has a permanent spot on my favorites list no matter how long it’s been since I played.
While I’ve previously mentioned that the Video Games Awesome Minecraft server helped get me into actually interacting with people in online games, I didn’t talk much about the game itself or what I built on the server.
Minecraft is so well known by now that I doubt I need to explain what the game is. If you’ve somehow missed it entirely (how?) it’s the one about exploring and mining and creating and checking the wiki because you can’t remember how to make a redstone repeater. It’s also ridiculously entertaining for many people, including me.
Many screenshots ahead! Continue Reading
After reading Aywren‘s post a few days ago, instead of doing the sane thing and going through my own Steam backlog, I decided to pick up another game. In my defense, it sounded like exactly the type of game I’ve been in the mood for.
Salt is in Steam Early Access, not due to complete until at least Spring of 2016. That said, there’s enough game to enjoy playing, and to get the gist of what they’re doing. This is an exploration/survival game that takes place on multiple islands in a vast ocean. The Steam page describes it as:
Salt is a high seas adventure and island exploration game set in an infinite procedurally generated world. Sail across a vast ocean exploring massive islands, fighting pirates and bosses, taking on quests, building ships, and gearing up with rare weapons and armor, preparing for the next adventure.
At the moment it’s much more exploration than anything else (and I’m not complaining!). Conveniently, they offer a free demo so you can check out the game before spending your money. Your progress from the demo will transfer to the game, so there isn’t anything lost. There’s also already a Salt wiki up, so it’s easy to find answers when you need them. Continue Reading
While browsing the #Blaugust writing prompts, I came across this one from ggchestnut. It’s far too fun to pass up, and great for a night that I’m pretty well exhausted.
Have you taken any screenshots that were opportunities from a death? Have you ever died because you were taking a screenshot? Share the shot(s)!
While I’m sure this has happened to me more than a few times >_> tonight I’ll share the first few that come to mind. I won’t include times I went into anima form in The Secret World on purpose, either. ^^ Continue Reading
As promised, I’ll take some time to talk about the contest that’s currently in progress on The Secret World’s forums. This is an “epic forum event” that we’d been promised by the community managers for some time, and part of the payoff for the ARG I’d mentioned. The theme running throughout the contest is #IAMTSW (which soon morphed into #WEARETSW); this idea that we are the ones who make the game what it is, so let’s share our experiences.
There are a few things the community and its community managers are doing for this contest that make me more excited than I usually get about forum contests. Continue Reading
Fear the mooshrooms! Ok, maybe not fear per se; but wanna know how much fun it is leading them across the ocean that’s a million miles away just to get them to your tower? 😛