Remember the love letter I wrote to Obsidian during a Blaugust Event? After a lot of time, effort, and help from Nash we finally got my old disks running well enough to stream it! We haven’t finished this playthough yet, but I’ll link the two streams that are done here. (The second stream is split into multiple videos because our old ISP was misbehaving that night. Happily, we’ve since switched to a new one and the internet has been worlds better since!)
Starting the year off right with a long-promised livestream of Funcom’s The Park. Apologies for the quiet start, tired Gryph worked today and didn’t think to boost her mic to make up for it.
I absolutely love this game, as I may have mentioned more than once. The expected bits of horror work, but even more than that, the later dive into non-supernatural horror hits me very hard on a personal level every time.
Want to catch my stream live? I announce my streams on Twitter and Facebook, or you can follow me on Twitch!
Holy crap, it’s New Year’s Eve, how did that happen?! I’ve been fighting a nasty headache all day – go fig – so we’ll see how coherent I am.
It’s been a crazy, wonderful, and tiring year for me. I started this blog New Year’s Day 2015, and soon afterwards I successfully auditioned for Beyond the Veil. I never expected so many people to follow my blog, nor to meet so many new friends and fellow bloggers. I didn’t fully realize I’d be meeting devs from The Secret World and so many amazing people in the TSW community through BTV. For someone who can be rather asocial when it comes to gaming, my gaming social circle exploded this year. 🙂
I managed the best year yet for Extra Life, not only in donations but in pure fun while running with Otterdown and other friends in TSW. Thanks to a computer upgrade, I was able host my own livestream – something I’ve been wanting to get back to for a long time, and not just for Extra Life. The stream is up on Youtube, hopefully soon to be one of many. Continue Reading
I’ve had Final Fantasy XIV on a bit of a pause for the last week or more. This wasn’t intentional, I just cannot resist the siren song of The Secret World during the holidays. (Ok, I’m always in TSW to some degree, but when events are happening I get sucked in all the more.) I’ll save the in-depth talk about why for another day, but I’ll at least give an update. Continue Reading
I haven’t made any secret of being super excited about The Park. Since it was first announced, I’ve been looking forward to this chance to dig deeper into the lore of a very memorable location in The Secret World. I’m also thrilled that players unfamiliar with the MMO will be able to get a taste of the kind of story and atmosphere they’ve been missing out on. Experiencing a corner of that world in a single player horror game is going to be an amazing experience, I have absolutely no doubt of that!
It’s looking like we’ll all get our chance to check out the game in just a couple weeks. Funcom announced today that pre-orders are open with a release date of October 27. They also posted information over on the TSW site. Continue Reading
The Talos Principle is a game I was intrigued by when it first came out in December 2014. It’s a first-person puzzle game (my screenshots are not in first person, but it’s optional), which always gets my attention, and I’d heard very good things about its atmosphere and themes. I’d further heard it inspires some pretty serious contemplation about life and the Self, which always makes my ears perk.
I still held off on it for almost a year. Part of this is because it wasn’t (and isn’t) a cheap game, even for a new release. I prefer to buy my games on sale even if it means waiting a while, and tend to wait until something is at least under $20. The other part of my hesitation was due to it being in a genre I absolutely love. I can’t seem to help comparing all first person puzzle games to the Myst series. A game in this style has to work hard to impress me. I don’t say that as a good thing, either. Setting my bar at, “How I felt the first time I played Myst,” is a ridiculous and unfair comparison to make…it’s just where my mind always wants to go.
The Talos Principle sat on my wishlist until I got one of the lovely (and dangerous!) emails that something on my wishlist was on sale. I don’t remember how much of a sale it was, to be honest, but enough for me to chance it. Continue Reading
After getting frustrated with my internet last night, (The Right Round is NOT a fun mission to disconnect on. And yes, the problem was on my end, not TSW’s.) I decided to scan through my Steam library for something single-player. “Ohhey, Craft the World! I haven’t played in ages, wonder if it’s still fun?”
The answer is yes, yes it’s still fun and crazy addictive. I was on for about 4 hours, and it was 2am before I went to bed. >_>
Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress. Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need
It’s been a while since I’ve really played The Secret World. I mean, I’ve been playing it, but only paying surface attention. Kill the thing, oooo that’s pretty, let’s sort inventory.
The last few days I’ve been getting back into the headspace I prefer for TSW – headphones on, no distractions, less with the multitasking – and it’s well worth it even after all this time.
I’ve been focusing on rerunning the entire Tokyo storyline, taking my time and picking up side missions as I go. It started for the obvious reason that those missions award more bullion, but as soon as I spent some time plugged into the world I remembered how beautiful, if dark, the area is.
I fall in love again every time I play this game, I really do.
Alice: Madness Returns was released back in 2011. It’s an action/adventure 3D platformer based on a dark version of the Alice in Wonderland and Through the Looking Glass stories. (Fans of the original books will find plenty of callbacks and references ingame.) It’s also a sequel to American McGee’s Alice, which was released in 2000 for PC. The Steam page begins its description with:
Eleven years ago a horrific fire took Alice’s family from her and left her mind horrifically scarred. Afterwards she was confined to Rutledge Asylum, where she struggled to confront her demons by slipping further into her fantasy world of Wonderland. Now, after ten years, she has finally secured her release—yet she still bears the heavy psychological burden of that tragic event.
I’ve been a fan of the Alice games since American McGee’s Alice back in the day, and I remember being vaguely nervous when the new one came out. I wasn’t convinced a sequel could avoid being either nothing more than a repeat, or changing things up enough to ruin the magic. Luckily, the game managed that balance quite nicely. Continue Reading
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