After getting frustrated with my internet last night, (The Right Round is NOT a fun mission to disconnect on. And yes, the problem was on my end, not TSW’s.) I decided to scan through my Steam library for something single-player. “Ohhey, Craft the World! I haven’t played in ages, wonder if it’s still fun?”
The answer is yes, yes it’s still fun and crazy addictive. I was on for about 4 hours, and it was 2am before I went to bed. >_>
From the Steam page:
Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress. Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need
It’s been a while since I’ve really played The Secret World. I mean, I’ve been playing it, but only paying surface attention. Kill the thing, oooo that’s pretty, let’s sort inventory.
The last few days I’ve been getting back into the headspace I prefer for TSW – headphones on, no distractions, less with the multitasking – and it’s well worth it even after all this time.
I’ve been focusing on rerunning the entire Tokyo storyline, taking my time and picking up side missions as I go. It started for the obvious reason that those missions award more bullion, but as soon as I spent some time plugged into the world I remembered how beautiful, if dark, the area is.
I fall in love again every time I play this game, I really do.
Alice: Madness Returns was released back in 2011. It’s an action/adventure 3D platformer based on a dark version of the Alice in Wonderland and Through the Looking Glass stories. (Fans of the original books will find plenty of callbacks and references ingame.) It’s also a sequel to American McGee’s Alice, which was released in 2000 for PC. The Steam page begins its description with:
Eleven years ago a horrific fire took Alice’s family from her and left her mind horrifically scarred. Afterwards she was confined to Rutledge Asylum, where she struggled to confront her demons by slipping further into her fantasy world of Wonderland. Now, after ten years, she has finally secured her release—yet she still bears the heavy psychological burden of that tragic event.
I’ve been a fan of the Alice games since American McGee’s Alice back in the day, and I remember being vaguely nervous when the new one came out. I wasn’t convinced a sequel could avoid being either nothing more than a repeat, or changing things up enough to ruin the magic. Luckily, the game managed that balance quite nicely. Continue Reading
My first of the month article is up on Holosuite, and it’s the cute animal edition!
What You Might Not Know About Humane Societies and Volunteering