With thanks to Hesket for the great shot!
Is it really the 20th already?!
Going to be a short post today, I’m starting it while countless Secret Worlders wait with much enthusiasm for the servers to reopen with the Issue 12 update. Community Manager Sezmra shared the Issue 12 trailer early into the downtime, and as usual players have been romping haphazardly across social media. The endlessly creative group is passing time sharing videos, including one starring soundclips from our Lead Designer (who promises retaliation), but once the server opens it’ll be time to get off Twitter and into the new content. The second part of my post will come after I’ve had a chance to get in game and check it out myself!
See? This is why a blog topic led me to wander through Animaniacs songs, there was a connection!
Not too long ago, Jennet of OtterDown spent some time talking about the inevitable failure of players trying to guess their game’s population. The entire piece is worth a read, but the gist is without the actual numbers in front of us, we are all just guessing based on personal bias. Like most things, there’s nothing inherently wrong with that, it just behooves us to remember that our guesses are just that – guesses based on a very small pool of information.
I’d like to add something to the conversation about another guess often made by players that we tend to present as Truth: The “everybody hates/likes the thing” comment. While it may seem obvious that no one player can speak for the entire game, I’m not sure we always realize how far off the ball we may be. Continue Reading
I missed a killer party today, thanks to work.
A player from The Secret World, Katarina1, wanted to do something cool for his third anniversary with the game. (We were just recently celebrating the game’s third anniversary, if that tells you something.) He didn’t just want to throw a party, either. He invited anyone and everyone to a party/prize giveaway/trivia match/survival game/screenshot contest/fireworks display event! Even though I missed it, it’s a great example of some of the reasons I love this community. Continue Reading
Before anything else, can we all take a moment to fully appreciate that today, a friendly, fully domesticated duck was dropped off at the shelter where I work? Yes, for real. She likes to be held and pet, and will curl up in a coworker’s lap while muttering content duck-thoughts to itself. My job is rarely glamorous, but it’s also rarely boring.
All right then, Blaugust! What is it and why am I participating?
Blaugust is a blogging initiative started by Belghast over at Tales of the Aggronaut. Each of us who have signed up will attempt to write a blog post of at least 10 sentences each day in August. (There are also guidelines for vlogs.) The complete rules, prize list, and directions for signing up can be found on the Blaugust Initiative page – and yes, you can still participate even though it’s already started!
As for why I’m participating, there’s a few reasons. Continue Reading
What a week! Spring and summer are considered, “kitten season” in my neck of the woods, and it shows in more work and more hours. I begin to think that shorter, but more frequent posts may be a better plan than saving my news for one day, when I may wind up not having time to write. Not that I didn’t write at all this week; my new one is up on HolosuiteMedia, check it out for much X-Files geeking and laughing about a younger me attempting fanfic! Other than being super busy, the job is still going well, and I’m still happily naming animals after video game NPC’s.
Other than work, I’ve spent the last couple weeks primarily playing the TSW Anniversary Event I mentioned a bit ago. (Also, Tilty kindly joined us on Beyond the Veil to chat about it.) I thoroughly enjoy world boss events. I love seeing so many people working together, both fighting and making callouts on the #event channel. The fixes the devs implemented this year (lower player caps, less health on the golems) seemed to work well in cutting down on lag, thumbs up there. Continue Reading
Little late in the day to be posting, but in my defense I was working, chasing golems, posting my latest up on Holosuite, and romping with the Otters partway through their stream. Busy day! (I’ll also ask for forgiveness if I sound half asleep, I’m pretty close to it!)
Still, I at least wanted to mention that June first began two weeks of Anniversary event fun over on The Secret World. We’ve got our golem world bosses, we’ve got party packs, we’ve got all-of-the-boosts, and most importantly, we’ve got an amazing community. Continue Reading
[Announcement: If anyone missed it, my first article for Holosuite Media is live! Holosuite is the parent company for the Beyond the Veil podcast, and I am super excited to join the team as a staff writer. Article can be found here: Reboots, Remakes, and Sequels – Oh, *Facepalm*. ]
I had a different plan for today’s blog; I’d started writing my thoughts about the Silent Hill franchise and the cancellation of Silent Hills. I had an experience that bothered me while gaming last night, though, so here we are. Continue Reading
For those who don’t know, a friend of mine does an online gaming culture show called MUD2MMO. I don’t always agree with Tyger’s points, as he knows ^^, but it’s a solid show and good at starting conversations. His most recent episode deals with Defining Hardcore and Casual Players, which is something I’ve contemplated myself.
In short, I more often see the labels doing harm than good. Continue Reading
[I know, awful pun!]
I’ve been pretty busy with offline stuff this week, so this post is going to go out a little late. But one of the things I was busy with today was getting my entry together for the #IAMTSW cosplay contest, and I thought I’d take a moment to talk about why I went with the outfit and picture I did. Continue Reading
One of the MMO’s I’ve been playing, and enjoying, for the last couple years is DC Universe Online. The fights feel fun, there’s room for exploration and achievement hunting, and I love being able to interact with my favorite DC characters. As much as I tend to prefer games where my character can play any role, there’s also fun to be had in the creativity of coming up with new characters – I’ve got almost my limit of 16.
The game has a number of changes planned for an update that’s coming up, and there’s a section of those changes that I hugely do not like. The short version (to the best of my understanding) is that instead of getting less, but still relevant, currency for running things below your level, you will now get zero relevant currency (so only item drops and achievements where applicable) if you run things below the set of missions deemed to be appropriate for your level.
I primarily play DCUO as my wind-down, relaxing game; once I got into endgame with my main characters I stopped pushing so hard to get all-of-the-gear-asap and prefer to rerun old content. Having said that, I do still need to feel like I’m making some form of progress, so gaining currency slowly by running easier content is exactly how I play.
Obviously, I’m not super thrilled with the proposed change. It got me thinking, though, about the way I react to something like that, how others react, and why I react the way I do. (Note that this is not meant to call anyone out. Anything I mention is something that I’ve seen across games and across years of gaming, not trying to launch rockets at anyone in particular.) Continue Reading