As promised, I’ll take some time to talk about the contest that’s currently in progress on The Secret World’s forums. This is an “epic forum event” that we’d been promised by the community managers for some time, and part of the payoff for the ARG I’d mentioned. The theme running throughout the contest is #IAMTSW (which soon morphed into #WEARETSW); this idea that we are the ones who make the game what it is, so let’s share our experiences.
There are a few things the community and its community managers are doing for this contest that make me more excited than I usually get about forum contests. Continue Reading
On Friday, folks browsing The Secret World forums got a surprise. A thread had been started by one of the ingame NPCs. The post asked for help, and provided a short number sequence and a garbled audio file. Today, there was another post from that NPC – this time with a longer number string and a longer, still garbled audio file. Part of this second post’s puzzle has been solved, leading to a free trial key meant for new players interested in the game, but the rest of it is still being puzzled over by the community. Continue Reading
I’ve spent the last few days rediscovering an older game, one that I mostly missed the first time around. The short version of its history (with thanks to Dilandau3000’s Let’s Play videos and the Uru website) is that when Uru: Ages Beyond Myst came out in 2003, the live multiplayer aspect planned for it was delayed. That live online portion continued to be delayed for official release, until finally being scrapped completely. Fans of the game and beta testers managed to keep a live version going on their own servers, and later on an official Cyan server, until it was picked up by GameTap in 2007…and then canceled. Cyan eventually got the rights back, releasing it as open source on their supported servers in 2010 as free to play. There is an option to donate towards server maintenance, but it’s not required. This back and forth is why the current incarnation is referred to as “Myst Online: Uru Live (Again).” Continue Reading
I was slow to get into online multiplayer games. When I was a kid, most multiplayer was in person (cue sad trombone over the “death” of couch multiplayer) and when I was older I just didn’t have interest. Most of my adult life has been spent in retail management. After spending all day interacting with so many people I tended towards being pretty asocial after work. I just didn’t have much interest in spending my freetime with anyone other than my close friends. Sometimes not even them. Continue Reading
So, I had other topics I could have babbled about, but then this month’s Game Director letter dropped for The Secret World. I could geek over the whole thing; but then I’d have nothing to say on the podcast tomorrow. 😛
It did remind me of something that not all companies do well, though – listening to their audience. In this case, their new player audience. Continue Reading
EDIT: [As of 8/8/15, I will be joining team OtterDown for this year’s event. Team Otterly Gaming will still be running, by all means check ’em out on the big day! 🙂 ]
Today’s post is partly to announce that both my own page and my team page (Otterly Gaming) for Extra Life 2015 are live. My friends in The Secret World, the “other otters” of team Otterdown, have also opened their 2015 page – I’m fully expecting otterly fabulous hijinks out them as well. 🙂 The big day for the 24 hour marathon is November 7/8, so mark your calendars now. It’s something that’s important to me; I’m sure I’ll be posting about it more than once. I have some fun stories I can tell from the last few years…
Today, though, I want to talk a little about Extra Life and why I’ve participated for the last three years. I’ll warn you that it’s a messy topic for me this year, feel free to jump to the last two paragraphs if you’d like the TL;DR version. Continue Reading
I had a different plan for this post. The holiday events in The Secret World just wrapped up the other day, and DC Universe Online tweeted that they were extending theirs until January 12. I wanted to talk about winter holiday events – the types of events that various games put together, and then a bit about how much I appreciate it when they clearly put a lot of effort in. I took massive amounts of screenshots and had an idea of how I wanted to approach it.
Then, something cool happened during a pug (Pickup Group/Game, random players as opposed to a group of folks who know each other) in The Secret World. It’s something that has happened before but gives me pause each time it does. I don’t want this blog to turn into only “be nice” stories, but I’ve seen a few friends lament a lack of “players doing cool things” stories online. In the interest of talking more about what players are doing right, I’m going to tell my story, and save the event chatter for a different post. As a sidenote – I’m amused that the one dungeon I forgot to get screenshots of is the one involved in this story. 😛 TSWDB (awesome player-run TSW site) has some under “2013 – Krampusnacht” for those interested. Continue Reading
While I was doing my thanks you’s for the new year, I mentioned “awesome gaming communities” more than once. A good community is important to me when I’m deciding where I’m going to spend my time. I’ve always said I deal with enough jerks offline, I don’t need them during my game time, too. Just calling a community “awesome and win” isn’t very descriptive though, so let’s talk about something my favorite gaming communities have in common. Continue Reading