I spent between five and six hours running dailies in The Secret World last night, and loved every minute of it. Seriously! And I can explain.
I remember running dalies in other MMO’s. Simple missions that reset every 24 hours. Eventually you can run them in your sleep, but the rewards are just enough that you feel silly if you don’t. I get tired of them very quickly. This is partly because I’m not always in the mood for dungeon running, so in many games dailies are eventually all I have left to do at endgame. Boring! Continue Reading
I usually try to space out the “Gryph is Playing” posts, but I’ve been meaning to cover this game for a while. Plus, otherwise you’ll be stuck with more TSW gushing. 😉
Recettear: An Item Shop’s Tale is a game I was very doubtful about back when Gremz kept tweeting about it. She’s got great taste, but a game where you run an item store? I’ve worked in retail for too much of my life already, why would I want to do the same thing ingame? Eventually my curiosity won out, and I’m glad it did. Continue Reading
With thanks to Hesket for the great shot!
Is it really the 20th already?!
Going to be a short post today, I’m starting it while countless Secret Worlders wait with much enthusiasm for the servers to reopen with the Issue 12 update. Community Manager Sezmra shared the Issue 12 trailer early into the downtime, and as usual players have been romping haphazardly across social media. The endlessly creative group is passing time sharing videos, including one starring soundclips from our Lead Designer (who promises retaliation), but once the server opens it’ll be time to get off Twitter and into the new content. The second part of my post will come after I’ve had a chance to get in game and check it out myself!
After reading Aywren‘s post a few days ago, instead of doing the sane thing and going through my own Steam backlog, I decided to pick up another game. In my defense, it sounded like exactly the type of game I’ve been in the mood for.
Salt is in Steam Early Access, not due to complete until at least Spring of 2016. That said, there’s enough game to enjoy playing, and to get the gist of what they’re doing. This is an exploration/survival game that takes place on multiple islands in a vast ocean. The Steam page describes it as:
Salt is a high seas adventure and island exploration game set in an infinite procedurally generated world. Sail across a vast ocean exploring massive islands, fighting pirates and bosses, taking on quests, building ships, and gearing up with rare weapons and armor, preparing for the next adventure.
At the moment it’s much more exploration than anything else (and I’m not complaining!). Conveniently, they offer a free demo so you can check out the game before spending your money. Your progress from the demo will transfer to the game, so there isn’t anything lost. There’s also already a Salt wiki up, so it’s easy to find answers when you need them. Continue Reading
See? This is why a blog topic led me to wander through Animaniacs songs, there was a connection!
Not too long ago, Jennet of OtterDown spent some time talking about the inevitable failure of players trying to guess their game’s population. The entire piece is worth a read, but the gist is without the actual numbers in front of us, we are all just guessing based on personal bias. Like most things, there’s nothing inherently wrong with that, it just behooves us to remember that our guesses are just that – guesses based on a very small pool of information.
I’d like to add something to the conversation about another guess often made by players that we tend to present as Truth: The “everybody hates/likes the thing” comment. While it may seem obvious that no one player can speak for the entire game, I’m not sure we always realize how far off the ball we may be. Continue Reading
With this being my first day (mostly) off in a bit, I think I’ll save the topic I’d planned for another day! I’m trying to get some things done and then spend some much needed time gaming instead of writing about gaming. That said, some thoughts of the day:
Every once in a while I get on a kick and watch every episode of Counter Monkey back to back. If you’ve never watched the show, it’s focused on Dungeons & Dragons and other pen and paper roleplaying games. Spoony sometimes gives advice, sometimes tell stories of old campaigns, and usually manages both at once. Fair warning that the show’s language is not safe for work, and I seem to remember some of his earlier jokes making me go, “Really?” In general though, I super recommend it if you’re a fan of pen and paper games or have ever had any interest in them. My old Pathfinder game was made extra hilarious when three of us and the GM were keeping up with the show during the campaign! Continue Reading
Today’s post comes courtesy of another writing prompt from Void over on the #Blaugust Nook.
If you were to create content for a different medium what would you choose? Videos, Streaming, Podcast, Something Else? What about that medium appeals to you as a content creator?
For Day 15 of Blaugust, I’ve blogged about Blaugust over on Holosuite Media!
[Edit: If you’ve found this article by searching for how to get the Cat Ear Headphones, they have been confirmed as random drops from the new Elite Dungeon, the Manufactory. Check out one of my TSW Help links for more info!]
While I was playing with a ferret at work today, other lucky Secret Worlders were tuning in to the 5th episode of The Streaming Ones devstream. I was sorry to miss it, as they were sharing some much appreciated news on Issue 12. Even though the TSW website has an announcement explaining which features will be released, the livestreams always show more details. I’ll be talking about it now that I’ve had a chance to watch, but definitely check it out in full at http://www.twitch.tv/funcomofficial/v/10912032! There’s a lot of information to digest, and I’m sure to miss something.
Tilty, the Lead Designer, and Andrew, the Lead Systems Designer, began the stream by showing us part of the new dungeon. Looks like there will be some new and interesting mechanics involving AEGIS shielding and a new type of giant AEGIS turret. Their play by play pointed out tasks that different members of the group will have to accomplish – it’s definitely a section better viewed than me trying to explain. 😛
While doing research for my day 11 post, “Mistaken Assumptions: Five Nights at Freddy’s,” I wandered down the rabbit hole of fan theories about the game. I was soon interested enough to spend more than one night researching them, analyzing which seemed most likely based on my crash course in the game’s lore. Why would I spend so much time on a series of games I still need to play? Continue Reading